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Facilitate a low-tech makerspace project inspired by 'Caine's Arcade'. Challenge: 'Design and build an arcade game using only cardboard, recycled materials, and simple craft supplies.' Process (1 week): Day 1: Brainstorming and sketching game ideas. Day 2-3: Prototyping and building. Encourage iteration and problem-solving. Day 4: Peer testing and feedback. Students play each other's games and offer suggestions for improvement. Day 5: 'Arcade Day'. Invite another class to come play the games. Learning Objectives: engineering design process, creativity, collaboration, resilience (learning from failure). Connect to physics concepts like gravity and simple machines.