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Optimize Unity game physics for mobile performance. Techniques: 1. Adjust fixed timestep settings. 2. Use primitive colliders over mesh colliders. 3. Implement object pooling for projectiles. 4. Configure collision matrix to reduce checks. 5. Use raycast layers for efficiency. 6. Bake static physics objects. 7. Profile with Unity Profiler and Frame Debugger. 8. Limit rigidbodies on active scenes. Include multi-threading setup for physics calculations.